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- on exitFrame
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to cast "b031.roll"
- updateStage()
- else
- set the castNum of sprite 6 to cast "b031"
- updateStage()
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the castNum of sprite 7 to cast "b032.roll"
- updateStage()
- else
- set the castNum of sprite 7 to cast "b032"
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the castNum of sprite 8 to cast "b033.roll"
- updateStage()
- else
- set the castNum of sprite 8 to cast "b033"
- updateStage()
- end if
- mainMenuRollovers()
- go(the frame)
- end
-